howard sanchez
DUST University Ivy League
713
|
Posted - 2013.09.04 19:54:00 -
[1] - Quote
Skyhound Solbrave wrote:The active scanner has now become an essential piece of equipment for any organized squad. What does the community think would be suitable as far as its WP reward? I personally, like two methods.
A) Have it count as an Assist when a painted Target is killed/captured. Possibly with lesser gains than an actual assist.
OR
B) A straight up 5 - 10 WP bonus for each Target that is scanned. This would have a WP cap similar to the repair tool.
What do you guys think? Have any ideas of your own? Sky, Quality constructive non-QQ post...thanks!
Sighting and revealing enemy players is what the active scanner (handheld and vehicle mounted) do. Inherently this give value to both the scanning player and thier squad.
Most of us, including CCP I believe, agree that the value gained by just revealing intel is not enough to justify the equipment slot
But there isn't a current mechanic that I am aware of that assgns a value to a spotting/scanning player.
CCP has to be cautious that whatever they introduce doesn't slow down game performance because if they make scanning too valuable then there will be A LOT of it going on.
They also must contend with the potential for abuse and cheating.
Personally, I like the modified assist score idea. If there were a fair way to do that well it could also be applied to blues leaping from your dropship- pilot could get minor assists for kills, hacks, etc executed a short time after dismount.
So, depending on how process intensive it would be, you could assign a 'revealed' flag to red berries actively scanned that lasts for a time equal to the scanners effectiveness (5-16 sec I think). Kills vs flagged enemies earn the scanning p,Ayer a minor assist score (less than 25 - full assist). Maybe2 or 3 WP
Depending on how many WP could be earned via scanning they may have t o limit point gain the way they do with Triage |
howard sanchez
DUST University Ivy League
713
|
Posted - 2013.09.04 20:04:00 -
[2] - Quote
I would also suggest that once an enemy player is scanned ( and give the 'revealed' flag ) he cannot be given an additional revealed flag until after the first expires.
Too much room for abuse.
Say the revealed flag kill nets the scanner 5wp.
I am a scanning, repping logi holed up in a bunker next to my defend flagged squad leader.
100 meters outside the bunker I scan 5 enemies giving them each a revealed flag for 16 sec. I switch to my rep tool, target my squad leader who calls in an orbital. How many points did my squad just earn?
That's why, once flagged, another player cannot scan and get points for those same reds until my scanned flag wears off |